Friday, 11 April 2014

UV

The forklift UV was fairly easy to create, using the layers from the modelling process to help keep them neat and organised in the UV texture editor. Making sure the checker texture is seamless throughout, without any stretching or distortion. I do this by stitching UVs together.


Here is my final forklift UV layout, I have overlapped objects which are duplicates to maximize UV space. I'm fairly pleased with the layout however, the resolution on some objects are low.




Here is my UV Snapshot I created from the UV texture editor, now I have this, I can begin to texture my forklift.




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