Friday, 11 April 2014

Modelling


I applied the reference images to two planes, I will use these planes as a template for modelling basic parts if the forklift.

Here is my base blockout, I made the model transparent to allow me to see my template while modelling the outline. Using the edge loops tool and extruding faces to create the more detailed parts,then using the merge vertex tool to tidy up the tris.


Here I have began to model the interior base, adding the inset to were the seat will be located, and extruding a few insets on the side panel for where the gears will be placed.



I have continued to model the forklift's base shell, adding the wheel covers and hooks. I then combined the objects to the base and use the merge vertex tool to connect the vertex from both mesh's.



To create the roof bars I continued to use the template, extruding from a single box to create the shape and angle of the roof. Instead of combining this mesh to the base, I have give this model its own layer. I also ensured that I deleted all faces that were not going to be visible in the view ports, keeping my objects nice and clean.



Here I have began to create the hood of the forklift, using other, more detailed reference images. once the hood was attached to the base, I then created the engine oil tank which stuck out of the bottom of the hood. during this stage, keeping the scale of the small detailed models right was difficult.



Here I have added the chassis to the forklift in its own layer, I then move continue to add the forklift's wheels extruding an inset for the inner alloy. At this stage I have the main shape of the forklift complete, now I need to model all the small pieces such as the interior and lift.



I have added the interior seat, gears, steering wheel, pedal, brake and pipe. Objects such as the steering wheel and seat I found difficult to model, I had to use different techniques to achieve the shape I wanted. I'm  fairly pleased with the outcome so far, now I need to start on the lift. 


The lift was a confusing stage for me, getting the design right was difficult. Using the outline templates I was able to get the the basic shape and positions of the different components. To keep the model clean and tidy, iIused separate shapes for all the shapes and then combined them and used the merge vertex tool.



Here is my final forklift model using 5900 tri's. The process has gone well so far, however, before I begin to texture I smoothed the back faces of the forklift and wheels, using the soften edge tool under normal menu. 


To ensure my forklift was to scale, I used the unreal man model as reference to scale.





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