For the scene for my forklift, my original idea was to create a a loading bay in a warehouse.
Here I have modeled the basic object shapes and layout. I then added several crates around the scene, piled on-top of each other.
Here is the perspective I originally wanted to use however, after importing the forklift into the scene, the forklift took up too much space and coveres alot of the background objects, therefore I had to re-think the composition.
Extending the walls, allowed me to experiment with different angles. Now the scene is laid out nicely I then begin to UV all the objects.
Once I UV'd all the individual parts, I decided it would be more efficient to use four 512x512 texture map rather than a single 1024x1024. Using the layers in Maya, grouping the pieces together was easy.
Here is how I laid my four 512 maps out.
Using the game techniques for my forklift texture, I went and collected a variety of texture images which I could use to create four different texture maps.
Here is my final textured scene with the textured forklift imported into it. I am please with the outcome, if i we're to make changes, i would find a better texture to use for the walls and container, perhaps add some cracks and scratches.
here is the perspective I want to use as my beauty shot, now I have everything ready to be imported to UDK.
Here is my scene and forklift correctly imported into UDK




































































