Friday, 11 April 2014

Texturing


Before I start texturing I created a AO bake, then setting the layer in Photoshop to screen. This gives the effect of shadows.



Here I have started to add a base color to my model, this is to ensure that my UV are working correctly



Here I have continued to add a base color and highlight's for the roof and pipe to check the UV's are working. I have also added some dirt and scratch textures to the side of the forklift.



Here I have continued to add more detail to the roof and lift, experimenting with different tools and techniques learnt from other modules. 


Here is my final texture, i'm pleased with the final outcome, if I we're to do this again, I would spend more time organizing the UV's to maximize UV space, this will give me more pixels to work with while texturing. I would have also gathered more textures images experiment with various other techniques.





Here is a specular map for my forklift, i will add this to the material in UDK.



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